// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'RR' 
062A: change_float_stat 230 to 1440.0 
062A: change_float_stat 229 to 1440.0 

:RR_31
0997: set_total_respect_points_to 4222 
0998: add_respect 9999 
0001: wait 200 ms 
0ADF: add_dynamic_GXT_entry "RRname" text "~g~Extreme~w~-o-~y~Pack! ~r~Edition" 
0ADF: add_dynamic_GXT_entry "RRinfo" text "Pick one." 
0ADF: add_dynamic_GXT_entry "RR01" text "The Airport" 
0ADF: add_dynamic_GXT_entry "RR02" text "Mario Kart Dessert" 
0ADF: add_dynamic_GXT_entry "RR03" text "Georiga Streets: Subway ~w~LAG! for Low-end PCs slighty medium PCs" 
0ADF: add_dynamic_GXT_entry "RR04" text "The Warehouse" 
0ADF: add_dynamic_GXT_entry "RR05" text "Gang Houses" 
0ADF: add_dynamic_GXT_entry "RR06" text "Mobile Theme Park" 
0ADF: add_dynamic_GXT_entry "RR07" text "Multiplayer anywhere in San Andreas ~w~2-Players or Luigi Bombs" 
0ADF: add_dynamic_GXT_entry "RR08" text "Prison Hall" 
0ADF: add_dynamic_GXT_entry "RR09" text "Carparking Lot" 
0ADF: add_dynamic_GXT_entry "RR10" text "The Airport ~w~Freeroam/Role Play" 
0ADF: add_dynamic_GXT_entry "RR11x" text "--" 
0ADF: add_dynamic_GXT_entry "RR12x" text "--" 
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->" 
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous" 
0512: show_permanent_text_box 'RRinfo' 
08D4: 1@ = create_panel_with_title 'dummy' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'RRname' data 'RR01' 'RR02' 'RR03' 'RR04' 'RR05' 'RR06' 'RR07' 'RR08' 'RR09' 'RR10' 'RR11x' 'RR11x' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 

:RR_719
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @RR_1518 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @RR_763 
0002: jump @RR_1518 

:RR_763
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @RR_719 
03E6: remove_text_box 
08D7: 2@ = panel 1@ active_row 
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @RR_913 
0A94: start_custom_mission "battle_maps\airport_part1"  
0001: wait 2 ms 
0A94: start_custom_mission "battle_maps\airport_part2"  
0001: wait 2 ms 
0A94: start_custom_mission "battle_maps\airport_part3"  
0002: jump @RR_1518 

:RR_913
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @RR_987 
0A94: start_custom_mission "mariokart\canyons"  
0001: wait 2 ms 
0A94: start_custom_mission "mariokart\canyons2"  
0002: jump @RR_1518 

:RR_987
00D6: if 
0039:   2@ == 2 
004D: jump_if_false @RR_1038 
0A94: start_custom_mission "battle_maps\subway_notrains"  


0002: jump @RR_1518 

:RR_1038                                    
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @RR_1083 
0A94: start_custom_mission "battle_maps\The_warehouse"  
0002: jump @RR_1518 

:RR_1083                                              
00D6: if 
0039:   2@ == 4                              
004D: jump_if_false @RR_1129 
0A94: start_custom_mission "battle_maps\gang_houses"  
0002: jump @RR_1518 

:RR_1129
00D6: if 
0039:   2@ == 5 
004D: jump_if_false @RR_1182 
0A94: start_custom_mission "steelport\themeparkbeta"  
0002: jump @RR_1518 

:RR_1182
00D6: if 
0039:   2@ == 6 
004D: jump_if_false @RR_1228 
0A94: start_custom_mission "battle_maps\PLAY_ANYWHERE_SA"  
0002: jump @RR_1518 

:RR_1228
00D6: if 
0039:   2@ == 7 
004D: jump_if_false @RR_1285 
0A94: start_custom_mission "battle_maps\Prison_Hall"  
0002: jump @RR_1518 

:RR_1285
00D6: if 
0039:   2@ == 8 
004D: jump_if_false @RR_1348 
0A94: start_custom_mission "battle_maps\Carparking_Lot" 
0002: jump @RR_1518 

:RR_1348
00D6: if 
0039:   2@ == 9 
004D: jump_if_false @RR_1406 
0A94: start_custom_mission "battle_maps\airport_part1"  
0001: wait 2 ms 
0A94: start_custom_mission "battle_maps\airport_part2"  
0001: wait 2 ms 
0A94: start_custom_mission "battle_maps\airport_part3_ROAM"  
0002: jump @RR_1518 

:RR_1406
00D6: if 
0039:   2@ == 10 
004D: jump_if_false @RR_1459 
//0A94: start_custom_mission "battle_maps\Prison_Hall" 
0002: jump @RR_1518 

:RR_1459
00D6: if 
0039:   2@ == 11 
004D: jump_if_false @RR_719 
//0A92: create_custom_thread "tests\ped_voice_CJ_3_gangs.cs"  
0002: jump @RR_1518 

:RR_1518
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
08DA: remove_panel 1@ 
03E6: remove_text_box 
004E: end_thread 
0002: jump @RR_31 
